We updated the demo to the next version. It seems that the core system works as intended. In this update we want to test the melee mechanics and the shield. You will be able to use the shield to block melee and ranged attacks. Enemies drop now currency and hearts, so you can regenerate some life. The teleporter controls are too far away for melee weapons, we are aware of that. The whole design for the teleporter will change in future anyway.
Added Melee weapon
You can now pick 2 out of 3 weapons at the start
Haptic feedback for various things
Added some sound effects
Added small spread to the projectiles, so dodging is a bit more difficult now
Enemies now drop currency
Enemies now drop health (1/2 Heart, Full Heart)
Waypoints currently broken (you cant use them with melee weapons)
We updated the demo to the next version. We have reworked and improved the dungeon generation system. We also added all locomotion types to the game. You can access the menu by clicking the menu button above the trackpad. You can choose then the desired locomotion type with the trigger button. We also fixed the controls for the oculus rift. If you need to swap hands with the oculus you have to open the menu and click the swap hands button.
Added menu with locomotion selection (3 types) and switching hands
Improved oculus controls
All equipment now uses overheat
Added heart container to secret rooms
Added 1 item drop
Changed how currency drops
Added floating numbers for currency and dealt damage
Redesigned and improved waypoints
Reworked level generation
We updated the demo to the next version. In this version we added some more features such as shopkeer and chests. You can now spend your gold to buy random items from the shopkeeper. We also improved the doors, so you can not see the next room. The next demo version will be released also on steam. We will add multiplayer.
Added tooltip for items
Start weapon now lie in a weapon rack
Added button hints for controls
Today is a big update. We added drop-in multiplayer: You can join a random lobby and start playing with someone or create an own private lobby. If you try to join a random lobby and there is no free lobby available you will automaticaly create a mutliplayer lobby which can be joined by others. If you dont like multiplayer, you still can play singleplayer. You can make the choice in the lobby room which we also added with this update. Voice chat should also work. Currently you can mute your mic on the 2d screen after the game started. You can also create a private lobby atm. only on the 2d screen. While you are in a multiplayer run you have shared loot and gold with all party members. The enemies are also stronger for each additional player. Random lobbys can have max. 4 players. A private lobby has no limit. If you die in a multiplayer run and someone is still alive, you will become a ghost. You still can move and talk to your party members but you cant trigger traps or make any damage, also all enemies will ignore you. In future it is planed to revive all dead players if the stage boss is defeated. Especially here feedback is needed, so if you notice some issues on multiplayer or servers, let us know. As always any feedback is welcome.
Drop-in Multiplayer with up to 4 players, private lobbies with no limit (currently some lobby controls are on 2d screen only)
Added first boss
Hands are currently blue spheres (only those trigger chests, buttons, etc.)
You can now drop weapons (hold the menu button for a few seconds)
Lobbyroom (you can choose between multiplayer or singleplayer)
There was an issue with private lobby. Players who downloaded the version on 24 July should download the new files. In the old version creating a private lobby does not work, the level is different for each player.
Fixd private lobby
We decided to update the demo. In this update we improved networking and added the lobby. Every player starts in the lobby and can either enter a single player game, a multiplayer game or create/join a private lobby.
added mute button to menu
added return to lobby button to menu
added hand locomotion
added use item
added destructable vases in hallways
added another ranged weapon
added pick up cooldown for items which are dropped by enemies or found in chests (so you dont instantly pick them up)
added visual indicator for interactions like dropping weapons/items and buying items from the shopkeeper
We are making some good progress. We started to add more content to the game which will be unlockable with the special currency which can be aquired by killing a stage boss. In the starting lobby you will find a special room, where you can see all weapons etc. and unlock them. The unlocked weapons etc. can then be found in the next playthrough. We are experimenting with some abilities for melee weapons. We want to buff melee weapons with an active skill. We plan to implement around 100 passive upgrades and around 40 different items, weapons and shields for the release.
We are adding even more content to the dungeon area. 4 new enemies. Enemies have currently no abilities. Next step is to add abilities. We have also improved our melee combat system. You can deal more damage if the weapon is swung stronger. All in all we are making great progress, future updates will include more passive and active items, abilities and environment polish.